![]() - enable/disable camera collision (key binding is equal to in the settings menu).- move to clicked ground or interact with clicked object.For now, the movement controls are as follows: Grab it from here – but be aware that this version is still WIP and any savegames made using it won’t be compatible with 0.47.0 (you can, however, use 0.47.0 savegames with this version). We have just released version 0.13.37 of our heavily altered engine. OpenMW is no more, long live OpenNeverMind! With the first iteration of Lua scripting support merged, we finally had our eureka moment: why not completely shift the focus of development to yet another class of games? This was a month ago, and today we – the former OpenMW team – are proud to announce the rebranding of our project to become a general-purpose engine for isometric RPGs the likes of Baldur’s Gate or Neverwinter Nights. ![]() OpenMW has been in development for well over a decade now, and it has become a viable way to play Morrowind on almost every platform imaginable.Īs a consequence, we have discussed possible future main goals for our engine but quickly realised that the current scope greatly limits both the engine’s potential and our developers’ creativity.
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